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Destructoid god eater 2 review
Destructoid god eater 2 review






destructoid god eater 2 review

Through the use of your character you will get the chance to run through a variety of different three dimensional fields with obstacles that can either be bypassed by jumping over or by heading around while hunting after these beasts.

#Destructoid god eater 2 review plus#

Missions will range from thirty or forty-five seconds to five, ten, fifteen plus minutes as monsters become tougher to take down. It can be a bit of a gamble at times but if that new skill doesn’t work out, it just means that it goes back into the system with another two in order to hopefully get something better out of it.īeing out in the field is where the bulk of your time will be spent. By taking three skills that you do not wish to keep a new, and random, skill can be created.

destructoid god eater 2 review

Taking this element one step further is the ability to recycle skills if they aren’t currently or at all useful to your play style. Up to three separate skills can be added which affect various effects from extra attack power to better support for healing skills. The skills add an extra element to the weapons systems as these can really aid in a person’s personal play style. Before needing to even worry about doing this however, there is the possibility of adding extra skills collected out on the field from “dead” weapons left over from other God Eaters. Even the starting weapons felt useful, giving players a more accessible entry before starting to ramp up the difficulty – a nice change from Monster Hunter, especially, which can be very inaccessible indeed. This was refreshing as it allows for an easier adaptation to a change in scenario without that frustration of “maybe I should have grabbed a different equipment set before heading out of the gate”.Ĭreating new weapons didn’t feel like an absolute grindfest from the very beginning, either.

destructoid god eater 2 review

God Eater, on the other hand, has characters separately choosing both a Melee and Ranged weapon before selecting one of three different shield types for defensive measures before setting out into the fields. Typically with other ‘Monster Hunter-like’ games characters are offered the choice of a single weapon and then go about picking up the pieces in order to build and customize their armour sets. Mechanically God Eater does offer a different experience from the others in the genre. Related reading: Nick’s review of the latest Monster Hunter title.

destructoid god eater 2 review

God Eater 2 has a far more active and chatty narrative, giving players a greater sense of context and character in the process. Toukiden did have some narrative but it was more of a background. What separates God Eater from the other two isn’t the mechanic approach to the experience, but the narrative one. Your task is to venture outside of the protective environments to hunt down large beasts, either solo or with other heroes, much like how you do in the Monster Hunter and Toukiden series. God Eater 2: Rage Burst puts you, the player, into the role of a self-created protagonist that is one of several newer members to the organisation known as Fenrir.








Destructoid god eater 2 review